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Goblin

Overview

A small, vile race with utterly evil intentions, the Goblins are a blight to the cities and settled areas which they have raided since time out of mind.

Their history stretches back for eons and goblins have been at war with the city-states of Kallisti for nearly their entire existence. Living on the outskirts of society, goblins generally settle in the quasi-wilderness south of the great city of Rommena or in the forest of Hoan-Dor. These tribes tend to make their encampments in dank, dismal caves and caverns and the occasional moss-covered ruin. A marginally more civilized tribe has settled in the rubble of a forgotten Elven city east of Midgaard and a limited amount of trade exists between the two settlements.

Small and dark-complected, goblins have broad, flat noses and sharply pointed fangs. They are very agile and strong [despite their size] and are quite at home both in the wilderness and in the large towns and cities across the continent.

Goblin PC stats have the following modifiers applied (note: these racial modifications not only alter your character's original stats, but also the maximum attainable with equipment [18+modifier] and the meta shop [25+modifier].)

Str Int Wis Dex Con Luk Siz
+1 -1 0 +3 -2 0 -3

Alignment

Evil.

Racial Traits

Sneak and Peak.

Restricted Classes

Goblins may not be Paladins, Templars, or Samurai.